The Summit Boulders
1) V0 *
Pull through the small overlap and continue up the pockets above.
2) VB *
Follow the line of shallow pockets up the slabby main face of the boulder.
3) VB **
The delightful sharp arete.
4) V1 **
Start with both hands in the thin flake and pull up onto the wall above (without using the right hand arete). Finish up the wall on small pockets.
5) Aretenaphobia * V4
The right hand arete of the slightly overhanging face gives a testing problem. Stay true to the arete for the top out.
1) V4 * (sds)
From pockets on the wall reach up to small holds on the sloping shelf above.
2) North of America (sds) * V4.
Start on two good pockets and launch upwards for good holds at the lip. Mantle to finish.
3) The Classic *** V2
From pockets on the far left hand side of the boulder traverse rightwards along the lip, via an assortment of pockets, jugs and crimps, to the large slopey hold on the far right of the face. Mantleshelf this to the top. A problem which defines the word Classic!
1) Gaston * V3
The thin crack on the left hand side of the face is awkward yet strangely satisfying.
2) V-Notch ** V1
The middle of the face
2a) V-Notch Sit ** V5
Sit start (one pad max) and use the bottom of the left side pull and one of the low right hand crimps to lift your butt off the floor (crux). Once lifted, crank through to the start holds on the stand start and finish up this. If your butt wasn’t the last thing to leave the floor, you cheated…
2b) Self Explosion (sds) * V7
An eliminate starting as for the sds for Problem 2 above, but staying left of the V-notch and climbing through the bulge on small holds to finish (avoiding the crack on Problem 1).
3) Stretch and Slap * V2
The righthand side of the face. Start at an undercut and use small pockets and slopey side pulls to make upwards progress.
1) The Rib * V1
The rib on the left of the face.
2) The Groove ** V2
The prominent left hand groove line has a tricky start and an exposed end.
3) Ramp and Wall *** V3
The ramp and wall to the left of the arete. The crux is at the top when you’re a long way above the floor!
4) Billy No Mates ** V3
Starting left of ‘The Arete’ attack the narrow face right of Ramp and Wall.
5) The Arete *** V1
A gem of a problem up the rounded arete.